How to Play:

Element Wars is based on a modified version of war that I made in my Into to Game Design class. In order to play, simply click on the player deck(the lower deck) which will draw the top card. The game uses a rock-paper-scissors style system in which water beats fire, fire beats earth, and earth beats water. If the two cards drawn are the same, a war ensues. Then, both the computer and the player draw another card, winning this round gives the player the chance to choose the win condition. If you win the first round of the war, you are then dealt two cards, and have the chance to choose “winning” or “losing” the next round in order to win the war entirely. Once players choose a win condition, they choose a card to play, and battle against the computer. Winning the war grants the winner all of the cards on the table. The game continues until one player entirely runs out of cards, or does not have enough cards to complete a war. 

Goals: My goals for this project were to create a fun and interesting modification of the original card game. I was initially inspired by the game Card Jitsu from Club Penguin and the War elaboration I made in my Game Design class. I wanted to find a way to fuse those into one cohesive card game, and I think I was successful. One of the parts that I struggled with the most on this project was the actual war state, and dealing with the eventuality of a tie on one of the two rounds of the war. In order to fix this problem I made a separate, war-specific state machine and found a way to loop back through it when I needed to repeat a step. I also initially wanted to make it so that the cards looked like they moved to the bottom of the deck immediately, but no matter what I did I was not able to find a solution to the problem, as they always appeared on top of it and then moved to their place on the bottom. I also ran into a problem with the text, and the fact that it occasionally appeared below the cards, but I was able to solve that by putting it in a draw GUI event. Overall, although there were numerous areas I struggled in, I think I created a pretty fun and interesting modification and a game that definitely expands on the principles established in the card clone assignment.

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